A Review From Christopher Franey
Here we are a quarter of the way through the Morrison/Sharp era of Green Lantern adventures. Of course this is based off of talks right now and the vision being that Grant Morrison will be doing two seasons, each season being 12 issues. Liam Sharp is a master of the arts and delivers some beautiful pages in this latest issue. So lets jump into the issue.
The issue tells us that we are on the planet Rann, which is a part of Sector 2814 (which I’m curious if this is a retcon or has always been so). The BlackStars are about to take over Rann and also test Hal Jordan and see if he is worthy of being BlackStar Parallax. His first mission is to kill Adam Strange, luckily Hal gets them to agree to a showdown.
So the BlackStars are representing MU and are threatening Rann with a Sun Eater that can only be stopped by the BlackStars, so join or Die! To add to the drama the BlackStars have Rann’s champion and are going to have him showdown with Parallax.
Sure enough after pleading and taking 10 paces we see Parallax shoot down Adam Strange, so Rann has no champion or hope. Alanna does a great job of adding to Hal’s guilt and reminding him of his friendship and responsibility. Luckily we know that Hal is a couple moves ahead. We discover that the Rann culture doesn’t let anything or anyone go to waste, so the Department of Salvage will start harvesting Adam.
Now we finally meet Controller MU and he is very much the sinister looking alien that would be trying to create his own version of “Universal Harmony” under his thumb. MU does recognize that the GL Power Ring is not cooperating. Mu does want the information it holds but it will not respond, Hal does remind MU that the Guardians might’ve locked the ring since he did betray them. The scene changes and we discover that Adam Strange is alive, so Hal isn’t totally evil like we’ve been led to believe.
So now it is up to Adam to save Rann and his daughter Aleea from the BlackStars. The scene shifts back to Hal and MU, with Hal reminding MU that he has done everything they have asked in order for him to become a BlackStar. MU calls out Hal about joining the BlackStars to which Hal tries a play at being conflicted and not sure of which side he is on.
MU decides to show his “absolute intent.” He has a dream of no more police, armies, warriors, weapons, or rings…no more repetitions. Just a universe of his own/creation and if he cannot have that then he will have annihilation. MU is the ultimate Controller and is planning on using Aleea as a U-Bomb. The U-Bomb will explode and all well be neutralized making Hal’s mission accomplished along with the annihilation MU wishes.
Luckily the Strange family shows to rescue their daughter and help take down MU…but Hal is telling them to not shoot MU. Sadly Alanna doesn’t hold back as she goes for the head shot, don’t mess with her or her family. BlackStar Belzebeth does take the spotlight now and encourages Aleea to let the U-Bomb go off destroying everything.
This prompts the Guardians to break their cover and get Hal to disarm the U-Bomb so Hal uses his ring to do something (we will find out in an issue or two..?). We see Rann is fine and safe, Adam and his family are all okay, but sadly Adam is called back to Earth, and I’m sure his last words are a clue to something for later issues as well. We are left to believe that Hal has sacrificed himself to stop the U-Bomb, but then we see a ring in space with a planet inside it. We see that Hal is there and talking to someone; it seems that Hal has some amnesia and is talking to someone by the name of Myrwhidden (check out wiki for more).
So where does that ending leave us? Well the character reminds me of Myrwhydden, so you’ll notice there is a different spelling with the y and i replacement. The first time we meet Myrwhydden is in Green Lantern v2 issue 26 titled “The World Within the Power Ring!” so is that a clue or maybe an extension of the current story line? I like how Grant Morrison has been mining Hal’s history and this issue’s ending looks towards the past, so I know I’ll be rereading GLv2 #26 and this issue again. Liam Sharp’s art is just so much eye candy that you could lose yourself in it, which isn’t a bad thing. This volume of Green Lantern has been great and I really love how it explores the “cop” side of Green Lanterns and their responsibilities. This issue especially is a great ending and beginning to the overall story by Grant as we can see how these “cases” lead to each other. So are the BlackStars done? What will Myrwhidden do and is he realated to Myrwhydden? I can’t wait for the next issue, so I rate this issue 5 out of 5 U-Bombs and recommend hitting the back issues to get the full story. As always read on and Excelsior!
A Review From Hidai Moya
At it’s core BFV does enough to uphold its franchise even if it is a step down from the stellar quality of its superb predecessor. The campaign, revisionism notwithstanding, was surprisingly emotionally moving, especially the story of the last German soldiers. The urban combat feels excellent. With a complete lack of “Run n Gun”, players must tightly round each building corner & tactfully hug the corridor walls to survive. The gunfire is unforgiving of any wayward onlooker. There is also an indelible appeal to its classic WWII era vehicles. German Panzers, Tiger Tanks, & British Spitfires all feel superb operating in battle & have excellent sound design. The visual customization however is exorbitant in it’s demands for in game credits that are more wisely used to upgrade vehicles & weapons. Pre-Firestorm, it’s a fair BF entry. Grade B
A Review From Christopher Franey
“The faster the end comes, the more everything seems to slow down. I am watching my life’s work slip away in slow motion.” There is that opening narrative in red box with black background. Now my money is on it being Scott Summer’s words, but it would be interesting if they did belong to someone else. So here we are talking about issue 14 of Uncanny which is part 4 of This Is Forever. This story arc has been very dark and dramatic, with action that has consequences.
The issue starts off with cops in pursuit of a mutant (who is later revealed to be Reaper) and while that is playing out we have cuts to Scott and Logan having drinks with Valerie Cooper at Harry’s Hideaway, new HQ to the X-Men. Madrox winds up finding Reaper after he shakes off the cops, but then Reaper does manage to get away from Madrox who decides to let he “Spooky Kids” get him; those kids being Magik, Wolfsbane, and Mirage. The meeting between Val, Scott, and Logan does go good as they all realized they can use each other for beneficial times later on, despite being Mutant or Human. Reaper is captured and taken to the X-Men where they learn he has invited to join the Mutant Liberation Front by Hope herself, they figure they can use him to find out more about the group later.
I do like the humor that is injected into the serious moment, gives that “Never say die” attitude back to the X-Men. Yet that only last for so long as we come to find out the X-Men are using Dark Beast to work on a secret project. Luckily Dark Beast does help the team by giving up the whereabouts of the Marauders. The team does teleport over ready for battle to an empty warehouse. Scrambler is in the warehouse and uses his powers to effect Wolfsbane and her TO Entity to go wild, which does get in the way and helps Scrambler escape. Wolverine doesn’t care and tells Havok to make a hole, then jumps out from the fourth floor; and then we are treated with this:
Now we know Callisto and the Morlocks are on the scene as well. Turns out that Scrambler and the other Marauders have been hunting Morlocks and killing them in the tunnels. Turns out no one is safe, even from other Mutants. Chamber (aka Jono) calls out Cyclops and the X-Men on how no one is safe even after Scott’s promise, but this time Scott does plan to make it right.
We are now taken to Chernayan’s Northern Border and we see the fruits of Scott, Logan, and Val’s conversation. The area is willing to help but does have some issues with a coup since the bad guys have lots of tech from S.H.I.E.L.D. and Latveria. The X-men take down some of the rebels and it looks like the X-Men are back at it, old school style:
After the battle Scott lets the Morlocks know they can find safe refuge there and should be able to live their new home. Small Victory but at least more Mutants are safe. The X-Men are finally celebrating when Captain America comes to talk with Scott…looks like the party is over…
Once again I can’t say enough great things about this arc. I love the fact that the X-Men are back to being heroic and I also enjoy their shadowy style too. This reminds me of the 90’s show first two episodes. The X-Men are going to do the right thing, but sadly most of the time the villains in their story are Humanity or the Government, but that won’t stop them, they are fighting for their survival in this world. I enjoy their tactics and I wonder how things will come out in the end; like what is Dark Beast working on and what will they do with him? Next issue should be something…Scott vs Cap again…AVXII? Probably not that big, but it’ll be interesting since Steve is having his own issues with the Government as well. I rate this issue 5 out of 5 Morlocks and recommend you join the team asap! As always read on and Excelsior!
A Review From Hidai Moya
The omission of a campaign is a mixed blessing in the latest Black Op’s installment. Though a story would’ve been appreciated & added a necessary context to it’s various modes, in its stead we’re given by far what is one of the most polished & addictive Battle Royale modes to date in “Blackout”. As the World’s premier FPS franchise it was only fair that CoD got it’s say in the Battle Royale subgenre & it hit it out of the park. It’s truly a ton of fun & the bulk of my hours went into that. The other modes however feel very basic, as if they were created for the sake of being featured as a fictional video game in a movie & they just went ahead & made it for real anyway. Their kitschy visual style & lighting fast firefights make it feel a bit jarring. “Blackout” mode is the reason why this game warrants a purchase. Grade B